using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace Evolution.Engine.Keymapping
{
    public class KeyAction
    {
        private string mySound;
        private Keys myKey;
        private string myAnimation;

        public string Animation { get { return myAnimation; } set { myAnimation = value; } }
        public Keys Key { get { return myKey; } set { myKey = value; } }
        public string Sound { get { return mySound; } set { mySound = value; } }

        public KeyAction(string Animation, string Sound, Keys Key)
        {
            mySound = Sound;
            myKey = Key;
            myAnimation = Animation;
        }
    }
}
